In Episode 4 we saw the story’s intensity pick up with a short but dramatic week of sailing and rowing. In this episode we have three weeks of sailing that are no less dramatic. In fact, the skill and perseverance required is undoubtedly heightened. The stakes are so high, and the distance being traveled is so much further.
In this episode we endeavoured to emphasize - to you, the player - the incredible feat of navigation that is Worsley’s claim to fame. This is why we focused two complex puzzles around navigational charts, and why we invested heavily in an interactive sextant (more on that shortly!). We also wanted you to be able to visualize the James Caird more definitively. So, without further ado, let’s begin!
Story pages and puzzle pages
In this episode, we continued with the normal practice of marking some pages as puzzle pages (with altered content that relates to gameplay) and standard, factual story pages (based largely off Lansing’s account in “Endurance”). The only narrative puzzle page is the first one (43) with a minor deviation from the facts. Here, Shackleton is specific about which order the crew sits in. While this arrangement is fictional, what is historically accurate and very true to who Shackleton was known to be, is the care and consideration with which he selected his crew. The other puzzle pages uncharacteristically include Worsley writing in Shackleton’s journal (Worsley would have had his own journal and would have had no need to write in Shackleton’s).



ENVELOPE (Exterior)
The inspiration for the design of the exterior of the envelope comes directly from historical photos and re-creations of the James Caird. “How amazing would it be if we could send our players an entire BOAT in the mail?” This was the question that inspired us to create what would become your envelope assembling into a very close replica to the actual lifeboat. Some differences include (1) the actual boat having a slightly different hull curvature, and more noticeably (2) no mast/sails (3) no rudder or (4) no canvas decking. We also noticed some discrepancy between different versions of the Caird, so we chose the colouration of the Grytviken re-creation and the block letter naming of the original James Caird lifeboat which is currently housed and preserved at Dulwich College in London, where it still bears the inscription seen on your envelope.
Envelope (interior)
In the interior of the envelope, something you may not appreciate is just how cramped this space would have been with canvas decking on top. And while everything in your envelope appears clean and neat and tidy, in actual fact it would have been icy, water logged, and incredibly dirty from Primus smoke and reindeer fur, which began to rot.
As for accuracy, we needed to label the crates very specifically for the purpose of the meta puzzle, while also seeking to stick close to the facts, even to the extent of trying to match the size of the package to the actual amount of space it may have taken up. Here is a table, derived from Shackleton’s “South” which lists the full account of stores taken (left) as compared to our labeled containers (right):



The Daily Chronicle Newspaper
This item is completely fabricated. We wrote the article based on historical events relevant at the time of the crew’s departure. Although they did not appear to desire to be “back in the world” we know that the crew members did keep various personal items on their personage. We also know that the outbreak of World War 1 (as it is now referred to) was so significant that it nearly stopped the expedition before it ever began. We imagined one of the crew (Tom Crean who you, the player, has not had much exposure to thus far in the game) keeping this newspaper clipping on him at all times as a way of remembering his brothers and sisters. It was no coincidence that we matched this 10-letter puzzle solution with the fact that he also had 10 siblings, according to Britannica Kids.
King Haakon Bay Map
Worsley was not only an excellent navigator but also a keen map maker. His maps often allude to the “story” or process of the voyage as well. In the example shown, he has indicated a route and checkpoints. In our version, we chose to remove those, as well as some of the texture lines to keep the intention of the map more straightforward. We also expanded the map to include more terrain to allow for more colour usage. But we tried in every other way to stay as true to the original as possible, including the title (in reproduced “Worsley” font), compass rose, and various labels. What stands out to us about Worsley’s map is the abundance of Glacier markings which must have been an incredibly imposing and daunting obstacle toward what they knew to be the final leg of the rescue mission - an overland hike.

Painters palette and brush
There is no evidence that the crew had any excess painting supplies, other than what they used to caulk the chinks in the planking on the Caird. We just thought you would appreciate the opportunity to express yourself!
Rime of the Ancient Mariner
You may recall from episodes 2 and 3 that the crew began to exhaust whatever literature they had with them. One of their most loved and quoted works was “Rime of the Ancient Mariner” by Samuel Taylor Coleridge. This was a deeply symbolic and emotional work that meant a great deal to the crew. It gave them a lens through which to understand their own plight. Shackleton references it plainly twice in “South” so we wanted to ensure you got to enjoy a portion of it.


navigational sextant
No one that we at Escape Mail know personally has ever had to navigate by use of a sextant. This device fell out of common usage in the mid-to-late 20th century as radio and, later, GPS became commonplace. But Worsley used it a lot. So, in order to understand its function and usage, we took a self-taught crash course on how sextants work and boiled it down to a few key elements. We then represented those elements as best we could in a 2-D model. In order to stay true to the genre of escape games that require no outside knowledge, we attempted to also “teach” you how they work in a message from Worsley within Shackleton’s journal:
Unlike binoculars, sextants also require charts to provide reference information about what the readings mean at various heights, in various seasons, and so on. Hence, there are charts included in this game as well! These charts are completely fabricated in their actual values, but the presence of charts is very much a real thing. The types (or categories) of information they give are accurate, if not comprehensive. As the weather worsened, and the charts became wet, this posed a serious threat to Worsley’s ability to navigate at all since a sextant on its own is incomplete.


Additional Photos
The photos and artistic representations in the journal pages are unaltered from the originals that were created by Hurley and Marston respectively. We wish there were more images of the actual voyage itself but understand of course why that would not have been possible given the circumstances.
If you would like to make a comment on this Episode’s historicity, please reach out to us on social media or email us at info@theescapemail.com. Thank you!
BIBLIOGRAPHY
- Hurley, Frank, and George Marston. State Library - New South Wales. State Library of NSW, 1914-1917. State Library of NSW,https://www.sl.nsw.gov.au/. Accessed May 2024.
- Lansing, Alfred. Endurance. Basic Books, 1959.
- Shackleton, Ernest Henry. South. The Quarto Group, 2016.
- Britannica Kids. n.d. Tom Crean. Accessed May 20, 2025. https://kids.britannica.com/students/article/Tom-Crean/637622.
- Classic Boat. n.d. Shackleton Epic: The Complete Story of the Greatest Small Boat Voyage of All Time. Accessed May 20, 2025. https://www.classicboat.co.uk/articles/history/shackleton-epic-the-complete-story-of-the-greatest-small-boat-voyage-of-all-time/.
- “Replica of James Caird.” South Georgia Museum, https://sgmuseum.gs/collection/replica-of-james-caird/. Accessed 20 May 2025.